Well, it's been almost two years from principal photography, but
42: The Truth About Zombies is finally finished. Finally! As I write this, my editing software is compressing the HD version for YouTube.
It's Done. DONE! DONE DONE DONE!
Most people who haven't actually done it themselves assume that it's the
shooting of the movie that's the hard, time-consuming part of the production process. Not so. Not at all. Even on a weird little movie like 42 that didn't have particularly complex visual effects or compositing needs, the amount of work in post production far exceeded the shooting time. By a factor of several. Of course, with a large crew and a huge budget, it would not have been on me personally to do all the post work, but reality is reality.
A is A, as Nabil says in the movie. If you actually want the thing to make sense, sound vaguely intelligible and not look like a piece of crap, you need to put the work in.
Of course, this was my first movie, unless you count a 30 minute all-animated industrial I did in the late 90s for my own software company, or the weird little animations I did on Super 8 as a kid that had my grandparents zooming around the garden on demented stop-motion lawn chairs. So I screwed up in quite a few places. OK, a huge number of places. The camera was new and unfamiliar to me at the time, a very nice Panasonic AG-HMC150 full HD 1080p 24 jobbie that did a very nice job. I didn't do a great job of recording sound, I wasn't careful enough, and didn't check what I had. Hey, I thought it was going to be a stupid little project that would be over in a couple of weeks, an adjunct to a fun party for my 42nd birthday (that's where the name comes from, though we invented the 42 Luna Drive address after the fact -- you might notice I put a 42 on the outside of the house during the news footage, entirely in post). If I had looked ahead to the hours of messing around with the sound track that I gave myself, I would have spent WAY more time on getting it all right in the first place. I know better, I'm a former professional sound engineer. WHAT WAS I THINKING??? Oh well, I did my best. One good thing I did was record an extra track for Les's interview scene on a portable recorder hooked up to a lavaliere mike on her lapel -- this saved my ass in post when I found that the rifle mic sounded like she was standing in front of a jet engine. My housemate, Sarah, had a couple of large fans going in her bedroom window just behind the area where we were shooting (in the back yard), and I somehow missed that. Always check your audio. Properly. Oops.
Editing was hard. Really hard. I started with about an hour and a half of footage, and I think the real reason why the project took so long was that I put together an assembly edit really early on that was 1hr 10mins long. There were great performances, lots of funny stuff, but the fact that we shot without a detailed script with people ad-libbing documentary style meant that there was nothing to guide an edit. The original ultra long version SUCKED. It dragged its ass along the ground and was completely unwatchable. I pretty much gave up on the project for about a year and a half, finally deciding a few months ago to give it another try. I'd gained enough distance from the material by then to really hack into the edit. I actually started over from the raw footage, scrapping the first edit completely -- I didn't want to inherit its cooties. To paraphrase something I read somewhere --
Write like Kirk, Shoot like Spock, Cut like Khan. I think I added the Spock bit. To unpack that, there isn't any point shooting something if the script sucks. The whole process of film making is so hard, why bother with a crappy script? You need to shoot like Spock, because accidents are rarely happy -- usually you have to get everything right, or damned close, for the footage to be any use. As for cutting like Khan -- yes, you really have to be prepared to boil your babies alive and sell your grandmother to the rag and bone man. If every shot doesn't advance the story in some way, the movie's suckiness quotient increases exponentially with every infraction of this rule. It takes real guts to edit for that, particularly when you're the person who envisaged, wrote and shot the scene that you just love but deep down in your gut know you have to cut. Denise's best performances ended up cut, which really makes me feel bad, but I could only use what moved the story forward. That, and I had to get out while the going was good before the movie started to get repetitive. No, the movie doesn't have a 3 act structure. I didn't save the cat in the first scene. But hey, it is what it is, I learned a lot, everyone had a lot of fun, and (to quote Sarah Huffman), nobody died, nobody got deported, nobody went to jail!
I shot the party scenes with the Panasonic, intending to knock the quality down in post. This worked fairly well, but I found that I had to push pretty hard to actually stop the footage looking super sharp. I ended up using Red Giant's Magic Bullet plugins for an awful lot of that stuff. All I can say is that I wholeheartedly recommend that bundle, particularly Looks, because it really is a Swiss army knife for creating looks after the fact, and in fixing up less than ideal footage. Sam (Professor Northgate, the zombie expert) looked really sharp in the raw footage, but I'd totally missed that his face didn't have enough direct light. In retrospect, I think what happened was I was composing the shot with the little fold-out viewfinder on the camera, which was just too small to really allow that kind of detail to be seen. I've since picked up a portable 7" HD monitor that can just plug in to the camera to give me a better view of what I'm doing. Another lesson learned. The Magic Bullet Looks plugin saved my ass on Sam's footage -- I was able to simulate a fill light on his face digitally, balanced against a deliberate vignette and blurring of the background. If I get a chance to do a making-of featurette for the DVD, I will have to show a before/after of that footage because the difference was amazing. Colour grading actually turned out pretty fun, mostly thanks to having Looks available, which really does take all the pain out of it. I didn't typically use presets, I built most of the looks from scratch other than I think the grading for the news item which started with one of the presets and was then tweaked. I used one of the other plugins to add some noise spots to make it look like either badly processed 16mm or some kind of bad video artifact.
Then came the soundtrack. The way I did this was to compose the first-cut in Premiere, using its ability to layer multiple audio tracks. I built up foley sounds, music, extra bits of replaced dialogue, etc. in there. Other than Jonothan Coulton's track over the end credits, I wrote and recorded all of the music myself. Clearing music for film and video is incredibly expensive, way out of my budget, so I was really the only game in town. Nevertheless, it was a lot of fun. I wrote a few tracks for the party, just working very quickly into Reason/Record. Mostly it's just sequenced, but one of the tracks (the middle one in the party sequence) has me playing bass guitar and a variety of drums (djembe, tambourine, etc.). It was fun. All of that was written separately then layered under the existing sound track inside Premiere. Finally, I spent a couple of hours exporting each track out of Premiere separately then importing them all into Reason/Record, in which I did the actual sound mix because it has way superior audio processing capabilities, and then I printed that to a 48KHz 24bit WAV file that got dropped back into Premiere. At that point it was a simple matter of turning off all the other channels, leaving the new mix turned on, and hey presto, finished soundtrack. I used some audio mastering tricks more commonly used for music production to squash the dynamic range so that the sound track will sound
much louder on small speakers -- this was really in anticipation of most people watching the movie on a phone or an iPad or a laptop's internal speakers.
So what was the budget? If you don't include equipment, then it was something like $35 for the pile of Ayn Rand books we used as props (one person is waving a copy of the O'Reilly Bourne Shell book, which might give the geekier-inclined a laugh). If you include everything, then it's probably more like $3500 for the camera, $1500 for the lights, $2000 for software, $1000 for a new Mac Mini that was used to finish the editing, $300ish on miscellaneous hard drives and memory cards, $350 on microphones. So maybe about $9000ish total if you squint a bit. Actually not much at all for a ~20 minute short, but it does mean that that's all paid off before the next project starts -- Aleph will be the biggie, because that one will heavily depend on motion tracking, green screen and CGI, and probably also Steadicam. Way too ambitious for the likes of us, but hey, I am a strong believer in the principle of doing it anyway and apologizing later (thinking about it, this post is probably my apology for 42. Here goes:
Sorry!). Whatever anyone says, it's still a crapload cheaper than film school.
Enough excuses, anyway. I just wanted to write some of that now, with the experience fresh in my mind. This was a lot of work, but a lot of fun too. And the next one will be cooler. :-)